Today's progress : Improved the adaptive dialogue system : dynamic sizing and long-line handling. Continued Machine 3D / SubViewport integration for displaying...
Today's focus was giving Noma a voice and making 100% charge feel like a real event. What's new Noma can now talk — dialogue is now integrated into the game...
Today's focus was making the charge mechanic feel more impactful. I also started to rebuild the environment, and it will continue to grow each update. What's ne...
This update focuses on giving How Far more personality and atmosphere. New additions Noma — main character created and integrated Charge animations — differ...
The charge system is starting to feel pretty good. You can now: Build up your power through a QTE Take a risk to gain more power Lose part of your charge when y...