HOW FAR?

One stone. One throw. One stupid question:

How far can you go?

Charge your throw.
Take a risk.
Make it bounce.
Go further.


THE LOOP

CHARGE → RISK → THROW → BOUNCE → SCORE → UPGRADE → REPEAT

Every meter counts.

  • Build up your power with a timing challenge
  • Take risks to increase your charge
  • Throw whenever you want to secure your current power
  • Use ricochets to travel further
  • Turn distance into points
  • Spend your points on upgrades
  • Push your next throw even further

CURRENT BUILD

CHARGE / QTE
RISK / REWARD SYSTEM
RICHOCHETS
SCORE BY DISTANCE
STRENGTH UPGRADES
100% POWER THROW

CONTROLS

CHARGE — Try to hit the sweet spot and increase your power.

THROW — Launch immediately with your current power.

That's it.


This is an early prototype.
The visuals are rough. The idea isn't.

HOW FAR?


YOUR TURN

This is an early prototype, and I'm mainly trying to figure out one thing:

Is this actually fun?

If you play it, I'd love to hear what you think.
What feels good? What feels boring? What would make you want to play again?

Don't be nice. Be useful.

Even a one-line comment helps.

Updated 3 hours ago
Published 4 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
AuthorTiruu
Made withBlender, Aseprite, Godot, Krita
TagsArcade, minigames, No AI, Prototype, stone-skipping
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
ContentNo generative AI was used

Download

Download
how-far-prototype-windows.zip 66 MB
Version 6 17 hours ago
Download
how-far-prototype-linux.zip 51 MB
Version 6 17 hours ago

Development log