How Far ? (PROTOTYPE)
HOW FAR?
One stone. One throw. One stupid question:
How far can you go?
Charge your throw.
Take a risk.
Make it bounce.
Go further.
THE LOOP
CHARGE → RISK → THROW → BOUNCE → SCORE → UPGRADE → REPEAT
Every meter counts.
- Build up your power with a timing challenge
- Take risks to increase your charge
- Throw whenever you want to secure your current power
- Use ricochets to travel further
- Turn distance into points
- Spend your points on upgrades
- Push your next throw even further
CURRENT BUILD
| CHARGE / QTE | ✓ |
| RISK / REWARD SYSTEM | ✓ |
| RICHOCHETS | ✓ |
| SCORE BY DISTANCE | ✓ |
| STRENGTH UPGRADES | ✓ |
| 100% POWER THROW | ✓ |
CONTROLS
CHARGE — Try to hit the sweet spot and increase your power.
THROW — Launch immediately with your current power.
That's it.
This is an early prototype.
The visuals are rough. The idea isn't.
HOW FAR?
YOUR TURN
This is an early prototype, and I'm mainly trying to figure out one thing:
Is this actually fun?
If you play it, I'd love to hear what you think.
What feels good? What feels boring? What would make you want to play again?
Don't be nice. Be useful.
Even a one-line comment helps.
Download
Development log
- Devlog #3 — Visual and sound impact17 hours ago
- Devlog #2 — New Additions1 day ago
- Devlog #1 — Charge system2 days ago
