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How Far ? (PROTOTYPE)

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Devlog

  • Devlog #3 — Visual and sound impact
    September 13, 2026 by Tiruu#devlog, #development, #indie game, #godot, #prototype, #gameplay
    Today's focus was making the charge mechanic feel more impactful. I also started to rebuild the environment, and it will continue to grow each update. What's new Screen shake — the camera now shakes... Continue reading
  • Devlog #2 — New Additions
    September 13, 2026 by Tiruu
    1
    #arcade, #indie, #3d, #retro, #psx, #surreal, #experimental, #physics, #casual, #godot, #short, #prototype, #atmospheric, #weird
    This update focuses on giving How Far more personality and atmosphere. New additions Noma — main character created and integrated Charge animations — different poses depending on charge level Soun... Continue reading
  • Devlog #1 — Charge system
    September 11, 2026 by Tiruu
    1
    The charge system is starting to feel pretty good. You can now: Build up your power through a QTE Take a risk to gain more power Lose part of your charge when you miss Throw at any time to secure your... Continue reading
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